4/5/2024 0 Comments Driveclub pc full![]() ![]() The UI's nicely handled, sitting on the dash of each car. None of those find their way over to DriveClub VR, so if you're coming from the original it can feel like something of a backwards step. Vanilla DriveClub built upon that in new, often surprising ways, relishing in its splendour with a photo mode, adding spectacular weather effects and in its final days even introducing motorbikes into the fray. There are no rewinds here, no dynamic open world - it's just you, your competitors and a ribbon of road. Strip down DriveClub's exceptional visuals and you're left with a competent, enjoyable but quietly unremarkable racer that's saved by its resolutely old school personality. Which is fitting how so much of this feels like a watered down DriveClub. Those long, lovely vistas of Scottish highlands warmed by low evening suns are smeared to the point where it's like playing DriveClub while submerged in water. Beyond the windscreen, and beyond those lush interiors, the visual splendour that DriveClub has dined out on these past few years is washed out to an unfortunate smudge. The visuals that also helped earn DriveClub its following have taken a hit here - understandably so, but to a noticeable degree. Swinging supercars around corners has rarely felt so satisfying. The driving itself is great, too, as you'd know if you'd already sampled Evolution Studio's weighty yet accessible handling model that does a great job in providing you with pliable momentum. Racing games come alive when played with a headset, and DriveClub is no exception, the ability to look to apexes and pick out exit points enhanced no end and making the driving that much more satisfying. The sense of speed - always one of DriveClub's trump cards - is intact, and is a perfect fit for VR. There's a premium feel to this part of DriveClub VR that matches the subject matter - the artistry on display here is exquisite.īeyond the cockpit DriveClub VR doesn't quite fall apart, but it certainly disappoints a little. It's an incredible interactive automotive showroom where you can smell acres of premium plastic and fresh leather, where you can lean in and read the digital dials or simply appreciate the lurid finish of a Pagani's dashboard. DriveClub VR's cockpits are the real stars here, lovingly recreated cabins that help immerse you totally in your environment. Still, all that detail that was pored over at DriveClub's reveal has never been better served. Which is good, seeing as your old DriveClub save is next to useless. The career's a lot shorter than in the original DriveClub, though progression through driver levels and unlocking of cars is duly sped up. DriveClub VR finds itself in an odd position, poised to take a posthumous victory lap for one of the generation's stranger success stories. Availability: Out now on PSVR, and at a discount for DriveClub Season Pass ownersĪll that detail might have been obscured by an infamously stuttering start, and of course Evolution Studios has since been shuttered and its staff subsumed by Codemasters, yet despite its early failings DriveClub came to be cherished by many an arcade racer with a remarkably pure heart and astounding visuals, it blossomed into one of the PlayStation 4's finest exclusives.Publisher: Sony Interactive Entertainment."Even the suede and carpet have a fibre direction map!" DriveClub VR ![]() "We've emulated each thread of the weave of the carbon fibre!" By this point Southern's eyes had darkened into slick pools of car oil you could sense him muttering the hum of a straight 6 to himself under his breath. "We've modelled the direction of each metallic flake of paint in multiple layers," he drooled, explaining the exquisite detail on each of DriveClub's cars. Evolution Studio's great game is stripped back for this VR standalone, losing more than it gains in the process.Ĭars can do strange things to men, and none stranger than what happened to Matt Southern as he revealed Evolution Studios' DriveClub on-stage at the dawn of the PlayStation 4. ![]()
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